СДЕЛАЙТЕ СВОИ УРОКИ ЕЩЁ ЭФФЕКТИВНЕЕ, А ЖИЗНЬ СВОБОДНЕЕ

Благодаря готовым учебным материалам для работы в классе и дистанционно

Скидки до 50 % на комплекты
только до

Готовые ключевые этапы урока всегда будут у вас под рукой

Организационный момент

Проверка знаний

Объяснение материала

Закрепление изученного

Итоги урока

Glossary on the topic” The Project-based learning”

Нажмите, чтобы узнать подробности

Glossary on the topic” The Project-based learning”

Просмотр содержимого документа
«Glossary on the topic” The Project-based learning”»

Glossary on the topic” The Project-based learning”



1. Accessibility – A barrier-free environment where students with disabilities can have maximum participation in all programs and activities offered in a school setting.

2. Authentic assessment - a set of methods or techniques for assessing the academic achievement of a student that includes activities requiring the application of acquired knowledge and skills to real-world situations and that is often seen as an alternative to standardized testing.

3. Authentic learning - an instructional approach that allows students to explore, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant to the learner.

4. Collaborative Learning - a term covering many different approaches to education, all of which use joint effort between groups of students, or students and their instructors. Related to cooperative learning, collaborative learning can include group projects and collaborative writing, among other tasks.

5. Critical Friends -Critical Friends is a protocol (a type of activity) developed by the Buck Institute (bie.org). Teachers and students can use this non-confrontational protocol to refine project plans or projects themselves. The process consists of a series of timed interactions where a person or team receives feedback and suggestions.

6. Critical Thinking - the mental processes used when evaluating information that has been put forth as true. Consists of reflection, examination, and formation of judgment. Information is gathered through communication, experience, reasoning and observation. While based in values of intellect, critical thinking goes beyond subject/matter division.

7. Curriculum - the courses and contents offered by educational institutions. Curriculum may be determined, either partially or completely, by external bodies.

8. Driving Question - Each Project Based Learning unit has a Driving Question that addresses significant content from the curriculum.

9. Digital citizenship - the norms of appropriate and responsible behavior with regard to technology use.

10. Digital literacy - The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information; The ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers; A person's ability to perform tasks effectively in a digital environment.

11. Discovery Approach Learning - a type of Project Based Learning that shifts the focus away from the product, project, or presentation, and onto the learning itself.

12. DIY (Do it yourself) - Any activity students do alone whether to study a concept or to be evaluated on their understanding.

13. Entry Event - The “big event” that gets students excited about an upcoming project.

14. In-depth Inquiry - students are engaged in an extended, rigorous process of asking questions, using resources, and developing answers.

15. Individualized Instruction - the instructional method where instructional materials, media, content and learning pace are solely based on the individual learner’s interests and abilities.

16. Knows and Need to Knows -Successful projects start with “knows,” elements students are aware of after the Entry Event, and “Need to Knows” that will need to be learned or discovered during the process of creating the product.

17. Learning Outcome - while the usage of learning outcome may vary between different organizations, the term usually refers to either the aims of the course or the general objectives of a line of education.

18. Project - All the things students will do in order to learn the standards encompassed by the Driving Question.

19. PBL - is the instructional strategy of empowering learners to pursue content knowledge on their own and demonstrate their new understandings through a variety of presentation models.

20. PBL - is a model for classroom activity that shifts away from the usual classroom practices of short, isolated, teacher-centered lesson.

21. PBL - is a method of teaching that presents student with a problem or challenge to solve, requires them to gather information from various resources and asks them to come up with an original solution that ends in a product or performance.

22. Problem Solving – a part of thinking, problem solving happens when a system can’t proceed from one state to its desired goal. Part of the process that included problem finding and shaping.

23. Product - The results of the work of the project. Many project based learning experiences result in a culminating product that is presented publicly for an audience that includes at least some persons not in the students’ regular learning group.

24. Rubric - Refers to a grading or scoring system. A rubric is a scoring tool that lists the criteria to be met in a piece of Student-centered learning—A wide variety of educational programs, learning, instructional approaches, and academic-support strategies that are intended to address the distinct learning needs, interests, aspirations, or cultural backgrounds of individual students and groups of students. work. A rubric also describes levels of quality for each of the criteria.

25. Significant Content - the learning material that students will be using while creating the project. If the content is insignificant, student learning and engagement can suffer.

26. Voice and Choice - Students should have a say in some aspects of the project (voice) and be required to make choices in many areas. Providing room for “voice and choice” is part of building student engagement.

27. Workshop - Just in Time learning for small groups of students. The teacher can assign workshops or the students can request them.

28. 21st Century Competencies - students build competencies valuable for today's world, such as problem solving, critical thinking, collaboration, communication, and creativity/innovation, which are explicitly taught and assessed.