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Glossary. It contains 18 defenitions

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It contains 18 definitions from lectures and books

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«Glossary. It contains 18 defenitions»

Kalieva Botagoz, 34-ER

Glossary

  1. Agency: An attribute for self-improvement including the development of a growth mindset and taking ownership for one’s own learning.

  2. Authentic: Has value beyond school. Typically, authenticity requires students to take on a role beyond that of ‘student’ or ‘learner,’ either by placing students in a scenario where they simulate tasks performed by adults or by requiring learners to address a challenge or problem facing a particular community group.

  3. Authentic Product: A product that has a real life context and involve thinking and learning.

  4. Driving Question: The core question students are answering during the project. Well-crafted driving questions are open ended and allow for a variety of answers.

  5. Digital citizenship—The norms of appropriate and responsible behavior with regard to technology use.

  6. Digital collaborative workspace—An interconnected digital environment in which participants in dispersed locations can access and interact with each other as if in one big room.

  7. Project it’s the development of confidence in using English in the real world, the world outside the classroom.

  8. PBL is the instructional strategy of empowering learners to pursue content knowledge on their own and demonstrate their new understandings through a variety of presentation models

  9. PBL is a model for classroom activity that shifts away from the usual classroom practices of short, isolated, teacher-centered lesson.

  10. PBL is a method of teaching that presents student with a problem or challenge to solve, requires them to gather information from various resources and asks them to come up with an original solution that ends in a product or performance.

  11. PBL is a systematic teaching approach that engages students in learning important knowledge and 21st century skills through an extended, student influenced inquiry process structured around complex, authentic questions and carefully designed products and learning tasks.

  12. Problem Statement: Statement learners complete that expresses the students’ role in the project, the task they will complete, and the reason why the project matters. Usually written as, “How can we as… (who) do… (what) so that… (why).

  13. Project Map: A document used to plan sequential events within the scope of a project. Potential events to include may be project rollout, benchmarks, assessments, remediation, and opportunities for reflection.

  14. Rubric: A set of leveled criteria for assessing learners’ products or performance.

  15. Product: Something a student will accomplish, typically in student-facing language. Substantive academic activities

  16. 21st Century competencies Students build competencies valuable for today's world, such as problem solving, critical thinking, collaboration, communication, and creativity/innovation, which are explicitly taught and assessed.

  17. Student-centered learning—A wide variety of educational programs, learning, instructional approaches, and academic-support strategies that are intended to address the distinct learning needs, interests, aspirations, or cultural backgrounds of individual students and groups of students.

  18. Workshop: An activity or presentation designed to address a particular need-to-know which often occurs in small groups.