Creativity is the act of turning new and imaginative ideas into reality.
Critical thinking is the ability to think clearly and rationally about what to do or what to believe.
Cross-cultural understanding simply refers to the basic ability of people to recognize, interpret and correctly react to people, incidences or situations that are open to misunderstanding due to cultural differences.
Interdisciplinary activity is the students’ actions for their learning which have got integration between the disciplines of a cross-curricular plan.
Long-term activity is the students’ actions in their learning which have to be done for a long period.
Project-based Learning (PBL) is a model for classroom activity that shifts away from the usual classroom practices of short, isolated, teacher-centred lessons.
Project-based learning activities are long-term, interdisciplinary, student-centred, and integrated with real-world issues and practices.
Student-centred activity is the way of teaching and learning where a student is the main part of the process (his personal features).
Technology is the set of knowledge, skills, experience and techniques through which humans change, transform and use our environment in order to create tools, machines, products and services that meet our needs and desires.
The 21st Century Skills are the list of desired students’ skills which were made by Secretary’s Commission on Achieving Necessary Skills (SCANS). They are personal and social responsibility, planning, critical thinking, reasoning, and creativity, strong communication skills, both for interpersonal and presentation needs, cross-cultural understanding, visualizing and decision-making, knowing how and when to use technology and choosing the most appropriate tool for the task
Visualizing is the representation of an object, situation, or set of information as a chart or other image.
Project-based learning- Is a model for classroom activity that shifts away from the usual classroom practices, isolated, teacher-centered lessons.
Project-based learning- is systematic teaching method that engaged students in learning important knowledge and 21st century skills through an extended, student influenced inquiry process structured around complex, authentic questions and carefully designed products and learning task.
Significant Content- significant Content is the learning material that students will be using while creating the project. If the content is insignificant, student learning and engagement can suffer.
Voice and Choice- students should have a say in some aspects of the project (voice) and be required to make choices in many areas. Providing room for “voice and choice” is part of building student engagement.
DIY (Do it Yourself) - Any activity students do alone whether to study a concept or to be evaluated on their understanding.
Driving questions-, questions that guides instruction and that learners find meaningful and important. A driving question encompasses worthwhile content that is meaningful and anchored in a real-world situation.
Entry Event- the “big event” that gets students excited about an upcoming project.
Essential question- question that will launch a project-based learning lesson must be one that will engage students.
Knows and Need to Knows- Successful projects start with “knows,” elements students are aware of after the Entry Event, and “Need to Knows” that will need to be learned or discovered during the process of creating the product.
Collaboration is a joint effort of multiple individuals or work groups to accomplish a task or project.