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It is provocative, because students will start a discussion about computer games in their study and start looking for reasons of using appropriate games |
it is open-ended, because not have a single, or easy answers. Because for answering some questions students should looking for relevant information |
it is challenging,because some students use computer games in order to amusement, without developing knowledge of language |
Level |
EQ: How to use computer games in teaching English? |
Problem question: « In which way computer games help to learn English?» |
Grade: teenagers Level: pre-intermediate Time: 2-3 hour |
Initial questions |
Which games more effective in learning English?» |
«Which skills can students improve their knowledge using computer games ? » |
«How to develop students’ interest during implementation activities via computer games?» |
BEKHOZHINA K HAIDAROVA D |
It is interesting and it is closely connected with 21st century skills, and students can able to improve their technical skills |
Complexity |
Coherence |
Authenticity |
Each students should be informed before answering the question, they should synthesis of different types of computer games, find problematic and complex answer using their advantages and disadvantages |
Each students will be interested during the games, they will be got receive various certificates, prizes and titles in order to interest students in games |
Students should focus their attention,because in practice they should work\play each other and they solve problem question in pairs and in groups. |
© 2017, Bekhozhina Karlygash Amirzhanovna 187